A three dimensional grid system with distorted polygonal shapes on a white background
Processing code
PVector[] initDistCube(float w, float h, float o) {
  return new PVector[] {
    new PVector(random(o), 0),
    new PVector(0, random(o)),
    new PVector(0, h - random(o)),
    new PVector(random(o), h),
    new PVector(w - random(o), h),
    new PVector(w, h - random(o)),
    new PVector(w, random(o)),
    new PVector(w - random(o), 0),
  };
}


void renderDistCube(PVector[] f) {
  beginShape();
  for (PVector v : f) vertex(v.x, v.y);
  endShape(CLOSE);
}
void setup() {
  size(800, 800, P3D);
  background(255);
  noFill();
  stroke(0);
  translate(130, 180, 0);
  scale(0.53);
  rotateY(PI/4);
  for (int u = 0; u < width; u+=100) {
    for (int v = 0; v < height; v+=100) {
      for (int w = 0; w < width; w+=100) {
        pushMatrix();
        translate(u, v, w);
        strokeWeight(random(1, 3));
        renderDistCube(initDistCube(100, 100, 80));
        popMatrix();
      }
    }
  }
  saveFrame("distGrid.jpg");
}




Low resolution output images
distGrid
Published:

distGrid

Published: