Nanomites (2013), was my first work being part of a formally structured video game company. Nanomites is an Arcade game where the player has to split robots from each other by drawing lines, and thereby achieving higher scores and passing levels.
 
The development team of 3D Avenue consist of two programmers, one game designer and one artist. When I started working on this project, the initial iOS version was already released, and so my tasks involved working with legacy code, and developing the Android version of the game.
I optimized and implemented code for both platforms, primarly ingame handling of resolutions, GUI and transitions between scenes. As the management requested the development an ad-based version of the game, I included Admob support in the Android version. 
Also, as the scores were considered a vital part of the gameplay, and Android at the moment did not support native leaderboards capabilities, I researched and came to find the SDK for mobile games Heyzap, which I ended implemented transparently.
It is worth notice that when I entered at the company, one of my first self-imposed task was the installation of a version control system through Git. Previously all the company projects including Nanomites, were not under a formal version control. At the present, all the company projects are handled trough Git.
 
 
Nanomites
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Nanomites

Nanomites (2013), was my first work being part of a formally structured video game company. Nanomites is an Arcade game where the player has to s Read More
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Published:

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