Valeria Barraquer Kargacin's profileLaura Gispert Nicolau's profile

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A Once upon a time, in a dystopic neighborhood there is only one form of entertainment. The the year is 2050. In our society, the main focus of entertainment is based on the morbid curiosity of tearing people down in public, just for the sake of it. It is a modern take on the Roman Colosseum, where people used to watch fights to the death.
The building and concept is an inverse panoptic prison.

Each game is recorded with their confessions and the player takes home a vinyl with a protected identity that only one with the right tool can unlock.
Poster with a hidden identity and confession that shows with the UV light. Ad campaign for the city and game
Manifesto pages, case files of the players with their confessions and a detail of the hidden message in between "lorem ipsum" filler text and hidden characters
game invitation with filler text (lorem ipsum) and UV light that reveals the true message
manifesto book
Collaboration with Laura Gispert, Jesús Carmona and Gerard Lopez (Product and Space design).
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