A material interpretation of the digital game “Flow” (desktop/mobile), where a single player must connect same coloured dots into one continuous line. This must be done while taking into consideration leaving the right amount of space on the board for other colours, and taking care not to cross over and disconnect existing lines.

Below, the original "Flow" game:
In this project, the board used is a piece of fabric on which there has been printed a level from the original game, with the use of thermochromic printing paste. The threads used to form the lines are conductive, thus heating up once the dots have been connected, and revealing the colours underneath. Just as in the original game, the lines (threads) cannot cross in order to reveal the colour of the line.
First prototype version of the board revealing the wiring and placement of the electronic components:
More advanced prototypes showing the threads with metal pins and how the black layer reveals the colour beneath it:
Sew-flow, contrary to playing on phone screen, inspires interaction between people of different age and background. It offers opportunity to develop focus and manual skills.
team: Kinneret Itzhak, Dafna Levi

guidance: Michal Rinott, Schoval Nir, Schachar Geiger
Kadar Media Lab Shenkar College 2017

project presented at TEI Twelfth International Conference on Tangible, Embedded and Embodied Interactions Stockholm, Sweden 2018
Sew-Flow
Published: