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    About

    Research, Development and Creative Projects developing 3D worlds and 3D Levels for CGI Games, and 3D Art 1980-2011 using a variety of software to… Read More
    Research, Development and Creative Projects developing 3D worlds and 3D Levels for CGI Games, and 3D Art 1980-2011 using a variety of software tools, platforms, and game engines. Read Less
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3D Game Level and World Design
3D Worlds Created thru various Game Engines and Construction Sets and Tools
Far Horizons
Crytek CryEngine  and Custom Textures, Worlkmaker Landform Engine
2004 - 2011

I became interested in 3D World making and creation over 12 years ago in the process of developing a new combined media medium format that I later patented under the title of Random Real Time Imaging which was intended to capture and preserve Endangered Ecological Landscapes and Habitats..I later extended my study and research into 3D Game worlds as it had by the early 1990s developed into a highly sophisticated Art form of its own, and I wanted to study and learn and research the potential of this new medium to create Fine Art. So i began a long and in depth study of Game design and development going back to the earliest roots of game design with Pong, and the first card generated "games' that were developed in the Computer labs of Cal Berkeley where i was a undergraduate student in the 1970s. My interest in this subject has led me to research and study most game genres and significant titles that have been created since, and thru the process of studying hundreds of games, I also began to study game engines, sound cards, level design, story boarding and story development, character creation and development studying animation and Anime at the same time as a parallel research topic and avenue to understanding all the potential of this new virtual universe. The images that follow are from some of my own research and development of 3D worlds using a variety of game engines, and applying my 40 years experience as a 2D artist to this new approach.  I will add additional imagery as it is developed, but my work in this field is ongoing and no end is in sight.
Mod Plug In Designed for Oblvion (Bethesda Sotworks) using the Construction Set and Custom Textures and Models
Mara's Haven, Front Arbour
2010