ROG Zephyrus G14 | Director's Cut





以城市作為視覺意象,並分別以捷運站、電競房間、直播房間和DJ舞台現場帶出功能介紹以及情境。整支影片皆使用Matrix的點陣燈光以及斜切的黑白視覺作為基底,以此延伸出黑白色系的主視覺以及燈光動態。跳脫出品牌原有的暗黑風格,更希望保留潮流感和高質感的設計。


Take the city as a visual image, and take the MRT station, gamer's room, streamer's room and DJ stage to bring out the function introduction and situation. The entire animation uses matrix lights and oblique black and white vision as the main visual, in order to extend lighting motion graphics and the black and white visual design. Breaking away from the dark style of the brandinitialization, we hope to retain the trendy and high-quality design.



               



  


   


  


   


   


   
               
Breakdown 

ROG Zephyrus G14

Credit
Client : ROG
Production house : Timothy Motion
Producer : Timothy Chang
Project Manager : Liu
Director : Parker Shen
3D Artist : Parker Shen / Herry Chen / Ian Huang / LOiSup / Kabi Vong
Motion Graphics : Timothy Chang
Compisition : Parker Shen


ROG Zephyrus G14 | Director's Cut
Published:

ROG Zephyrus G14 | Director's Cut

Take the city as a visual image, and take the MRT station, gamer's room, streamer's room and DJ stage to bring out the function introduction and Read More

Published: