
Creating Minion in Zbrush, texturing in Substance painter and rendering in iClone7 following an online course.

Creating Minion base mesh in Zbrush.

adding dynamesh details.

rigged skin by using topology from dynamesh.

skin polygroups

adding edge loops

adding teeth

adding hair

creating head band

creating tongue

minion design complete

minion poly-painted

eye texture

uv unwrapped

jeans details

rivets on googles

Low Poly mesh inside Substance Painter, textures baked with a High Poly Mesh.

Diffuse layer created from poly paint in Zbrush added inside Substance Painter.

Adding steel material to the Goggle inside Substance Painter using poly group id and masking.

Adding Glass Material to the lens.

Adding shiny gloss to the eyes using metallic roughness and directly painting directly over the eyes.

Using AO layer to add more depth to the minion.

Final Textured Minion

Render in Substance Painter.

Imported and rendered inside iclone7

Managed to create a simple rig in Maya which works with 3D exchange and iClone7. Face probably needs more bones for proper expressions.
Minion Animation test 1 - face needs more bones

Added a new Rig and changed the weight maps on the head gear.
Final Animation - good enough for a first try.