My second short film is titled "Seventh Wave" and is about climate change. The goal is for it to take you on a journey from the present, to looking at ourselves, to the future.
The film got an online premiere at the Design Museum in London, on both their social medias and on their website. The Design Museum focuses on sustainable designs that helps in the fight against climate change, so it was an honour to have them involved.
The first, and probably the most vital (also my favourite!) part of any big project: the research stage.
This is divided up into note taking and visual research. The notes are of anything concerning the film, a lot of quotes from people smarter than me and lessons learnt along the way, as well as ideas that eventually developed into what you see in the film. Although, there are even more ideas that never saw the light of day, which is in my opinion the most important part: to filter through all the ideas that doesn’t work to find the ones that do.
I tend to roughly sketch ideas down on paper before jumping into 3D. Here’s a collection of (very non-pretty, sorry about that) sketches that I did, mostly to explore compositions. I tried a wide array of techniques but towards the end I fell in love with charcoal sketching! It’s one of the easiest one to make quick thumbnail sketches with and to just get a general idea of what you want to do.
Almost all of these are me trying to figure out the compositions of the films ending. On the last slide I put together some of the photobashed sketches I did, which were really fun – but since I went for a very monochromatic and almost minimalistic aesthetic, these unfortunately were of little use.
Timelapse of some of the world building in Seventh Wave. This was one of the most challenging stages, due to that you can literally spend forever on adding details. Not only making things look more realitic, which was the goal of the first act, but also trying and deciding on camera movements, what kind of architecture to go for, which colours serves the message, what objects works with the setting – you name it. Also had to learn Maya and Redshift to be able to work on the cartoon part.
But I really appreciate the challenges, if there were none then this whole project would feel pretty dull and too repetitive from what I’ve done before!
This short film was made with the following softwares: Cinema 4D, Octane Render, Maya, Redshift Render, Fusion 360, Marvelous Designer, Daz 3D, Adobe Premiere, Adobe Photoshop, Adobe Illustrator and Zbrush.
I of course wanted to make a poster for this film too! I decided to go with, in my opinion, the most important scene in the film. I made three different versions, one with a classic poster ratio, one for Instagram stories and one in Instagram post format.
Hope you enjoyed the film and this peek into the process of making it.