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    Brief: IS THERE AN END TO GAMES? To answer this question I investigated whether there is any boundary or limit set around games. Or whether games… Read More
    Brief: IS THERE AN END TO GAMES? To answer this question I investigated whether there is any boundary or limit set around games. Or whether games can be integrated into our everyday life. Where do games end and our lives begin? In a way we are constantly part of one big game: The game of life. Everything we do in our daily life can be somehow seen as a game. When we succeed in life we are somehow winning and when we fail we are losing. I was interested in the Maslow pyramid of needs to describe the pattern that human motivations generally move through. I wanted to investigate whether our human needs can also be gamified. And weather there is an end to this game. According to Maslow’s theory the low-level needs such as physiological requirements and safety must be satisfied before higher-level needs such as esteem and self-fulfillment are pursued. In this hierarchical model, when a need is mostly satisfied it no longer motivates and the next higher need takes its place. Self-actualization is the summit of Maslow's hierarchy of needs. It is the quest of reaching one's full potential as a person. Maslow's hierarchy of needs is shown in the following figure. M PROJECT: The pyramid of Needs (Board Game) My project is based on the Maslow pyramid of needs. The goal of this game is to reach self- actualization which is the highest need in Maslow’s pyramid. This game represents how in life we are constantly part of a game trying to satisfy our basic human needs. The rules of this game are inspired by Maslow’s theory where a player cannot satisfy a need from a higher order without having met the ones in the lower stages of the pyramid. This game also aims to explain how we unconsciously grow by sacrificing one need for another relatively to the circumstances we are in. Everything in the game has been custom designed to reflect Maslow’s pyramid of needs the pieces, the game board, the cards, and the packaging. Read Less
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