Daniel Solis's profile

Rapid Prototype Environment

I created this project for one of my courses at SNHU. The purpose of this project was rapid prototyping based on the rubric I was provided. I sculpted the main dirt landscape and used multiple assets provided by the Epic Games marketplace in creating the rest of the environment. This project allowed me to gain experience in creating rapid environments. In this prototype I also created a simple treasure hunt game where the player can find treasure within the dirt. I also implemented a digging mechanism to find the treasure hidden in the dirt. 
Rapid Prototype Environment
Published:

Rapid Prototype Environment

Rapid Environment Prototype in Unreal Engine

Published: