Valve Software
Senior Environmnent Artist
As a senior environment artist at Valve Software, I am responsible for establishing style guide scenes of the environments for the various games and taking charge of level units during productions. I am also involved in the development of gameplay prototypes for R&D purposes. I model, texture and light in-game environments and props and take part in pre-production art research, photo shoots and concept work.Work in this section was done in a team of two people.
Games:
As a senior environment artist at Valve Software, I am responsible for establishing style guide scenes of the environments for the various games and taking charge of level units during productions. I am also involved in the development of gameplay prototypes for R&D purposes. I model, texture and light in-game environments and props and take part in pre-production art research, photo shoots and concept work.Work in this section was done in a team of two people.
Games:
DoTA, Portal 2, Left 4 Dead 2, Left 4 Dead, Half-Life Episodes 1 and 2,
Team Fortress 2, Day of Defeat
Team Fortress 2, Day of Defeat
Left 4 Dead 2
&
Left 4 Dead
These in-game screenshots are taken from the games Left 4Dead 2, 2009
and Left 4 Dead, 2008
Team Fortress 2
These in-game screenshots are taken from the game Team Fortress 2, 2006
The weapons concepts were done for ongoing content of the game, 2010
These in-game screenshots are taken from the game Team Fortress 2, 2006
The weapons concepts were done for ongoing content of the game, 2010
Half-Life 2, Episode 2
These in-game screenshots are taken from the game Half-Life 2, Episode 2, 2007
These in-game screenshots are taken from the game Half-Life 2, Episode 2, 2007
Day of Defeat
These in-game screenshots are taken from the game Day of Defeat, 2006
The scene was built as part of a R&D project.
These in-game screenshots are taken from the game Day of Defeat, 2006
The scene was built as part of a R&D project.