Valve Software, Sr. Environment Artist, 2005 - 2011
Valve Software
Senior Environmnent Artist

As a senior environment artist at Valve Software, I am responsible for establishing style guide scenes of the environments for the various games and taking charge of level units during productions. I am also involved in the development of gameplay prototypes for R&D purposes. I model, texture and light in-game environments and props and take part in pre-production art research, photo shoots and concept work.
Work in this section was done in a team of two people.
Games:

DoTA, Portal 2, Left 4 Dead 2, Left 4 Dead, Half-Life Episodes 1 and 2,
Team Fortress 2, Day of Defeat



Left 4 Dead 2
&
Left 4 Dead
 


These in-game screenshots are taken from the games Left 4Dead 2, 2009
and Left 4 Dead, 2008





Team Fortress 2


These in-game screenshots are taken from the game Team Fortress 2, 2006
The weapons concepts were done for ongoing content of the game, 2010


Half-Life 2, Episode 2


These in-game screenshots are taken from the game Half-Life 2, Episode 2, 2007

Day of Defeat


These in-game screenshots are taken from the game Day of Defeat, 2006
The scene was built as part of a R&D project.

Valve Software, Sr. Environment Artist, 2005 - 2011
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Valve Software, Sr. Environment Artist, 2005 - 2011

valve software
37
1,873
0
Published:

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