The Rising Hawk
film by John Wynn
Some shots we did
Final battle sequences VFX breakdown
We had several fullCG flythourghs establishing shots which required the look development of the area were actions took place and helping the story to explain the geography and logistics of the film. We also had a large amount of shots to do the set extension with cliffs, dam and forests above surrounding it.
Gorge surrounding landscape for establishing shots.
Once the concepts and sketches were approved we moved on to modeling\sculpting, set dressing and look development. We used some GEO data to build basis topography then we did sculpting to adjust location for our needs. At the final stage we did procedural erosion for extra details.
We also id lots of optimization of trees assets libraries to make them render faster since our previous shows.
After we added lowres LODs for all vegetation elements of our Taiga library we did set dressing with it.
Gorge, dam and surrounding
We`ve build full CG asset of the gorge and dam based on the onset props and exterior constructions.
We have several challenging things to do on this show: water burst with wooden dam destruction and water flow after it`s been destroyed.
Since the dam was destroyed we`ve got a constant water flow running through the gorge.
Full CG aerials
We did 10 establishing fullCG shots helping director to stitch elements into one story appearing in one region so the audience got a sencs of geography.
Dam Destruction Sequence
50+ shots taking place on a single stone in the center of a strong and constant waterflow.
Some extra before&after with live plates
Trehmer Film Crew
Animation & Previzes