Thanks to the Spanish Tourism ministry and the Spanish Heritage Rescue game, you can travel around the 13 Spanish cities declare World Heritage by the Unesco.
In a investigator boots, follow the track around the 13 cities to find the parchment that states the declaration by the Unesco. If you find it, you'll be declared a National Hero!
During this promotion, the players could win a trip to Spain to visit such cities. The game reached to hundreds of thousands of players and became one of the digital marketing campaigns related to tourism with higher repercussion.
Art direction: Jorge Calderon (Starmanfunk)
Illustration: Jorge calderón, Carlos Martinez, Cristina Pozo
Animation: Jorge Calderón
Programation: Karibugames team
User interface design: Jorge Calderón
Agency: Karibugames
Client: Spainish Tourism Ministry
http://www.karibugames.com/en/portfolio-en/brand-led-games/item/31-spanish-heritage-rescue
In a investigator boots, follow the track around the 13 cities to find the parchment that states the declaration by the Unesco. If you find it, you'll be declared a National Hero!
During this promotion, the players could win a trip to Spain to visit such cities. The game reached to hundreds of thousands of players and became one of the digital marketing campaigns related to tourism with higher repercussion.
Art direction: Jorge Calderon (Starmanfunk)
Illustration: Jorge calderón, Carlos Martinez, Cristina Pozo
Animation: Jorge Calderón
Programation: Karibugames team
User interface design: Jorge Calderón
Agency: Karibugames
Client: Spainish Tourism Ministry
http://www.karibugames.com/en/portfolio-en/brand-led-games/item/31-spanish-heritage-rescue
Scenarios
Creative process
After huge reaserch, pictures came to the creative department to decide which ones was better for a HOG game, with our experience of 3 years making HO Games we had the ideas clear, I decided to create a Color pallet to define the graphic line between al those diferent scenarios, then colorswas the unity path. The idea was to create a realistic style mixed with a fairy touch of our team skills with illsutration, so I took the impressionism of digital photography after a selection from hundreds provided and retouch them with high contrasted colors from the warm sand and siena for the buildings and fairy magenta to turquoise for the backgrounds and sky but in some special cases inversely.
Here below a little explanation of how I made the first scenario and the process.
After huge reaserch, pictures came to the creative department to decide which ones was better for a HOG game, with our experience of 3 years making HO Games we had the ideas clear, I decided to create a Color pallet to define the graphic line between al those diferent scenarios, then colorswas the unity path. The idea was to create a realistic style mixed with a fairy touch of our team skills with illsutration, so I took the impressionism of digital photography after a selection from hundreds provided and retouch them with high contrasted colors from the warm sand and siena for the buildings and fairy magenta to turquoise for the backgrounds and sky but in some special cases inversely.
Here below a little explanation of how I made the first scenario and the process.
User Interface
Even the small cursors have the delicated details of the old spanish kingdom style (I came from Quito, the capital of Ecuador a Latin american City with a huge spanish herritage from the colony age so for me the spanish theme is not far at all, is very familiar in fact), to generate in the player mind the Spanish immersion, some of them was providentially Directly from the spainish ministry and some others was illustratedbased in our researches.
Even the small cursors have the delicated details of the old spanish kingdom style (I came from Quito, the capital of Ecuador a Latin american City with a huge spanish herritage from the colony age so for me the spanish theme is not far at all, is very familiar in fact), to generate in the player mind the Spanish immersion, some of them was providentially Directly from the spainish ministry and some others was illustratedbased in our researches.
Process of creation.
finally, add the brand logo, some flags and old heraldic shields of arms and that's all.