Dark Age 2.0
Our literature pay-walled. Our photography watermarked. Music and art is infected with DRM. Subscription software, regionalised encryption. Intellectual property traded as a commodity. Ownerships can be bought, copyrights sold. A culture submerged by a wash of commercialism, in danger of being swept away in the flood.
So I imagined a museum of the future, looking back at our century, marveling at what we'd produced. Our legacy - encrypted books, unplayable albums, imagery lumbered with usage rights, artistic statements traded as investment opportunities. And our main output - data - rendered unreadable. Truly a second dark age.
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Cinema4D, Houdini. Rendered in RedShift, colour & post production in AfterEffects.
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Soundtrack assembled in Garageband using Audiokit Synth One and Sunriser (iPad).


And a few production stills. The words leaving the paper were a Houdini grains effect - initially all masses are set to zero, which disables any reaction to forces, wind etc. Then mass is added to activate certain regions of words.
The draped cloth is simple Vellum grids with proxy geo for the walls, constrained by cubes for the glass cases.
Dark Age 2.0
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482
6
Published:

Dark Age 2.0

62
482
6
Published:

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