Alejandro Romero Marchesi's profile

Background story concept - Trident´s Wake

Concept Art for Trident's Wake, from Bacus Studios.
Art by Alejandro Romero and Script by Ignacio Baldini

Trident's Wake is a procedurally-generated, co-operative twin-stick shooter that has players take control of Sentinels, mechanized chassis built specifically to house human consciousness, and battle to ensure humanity’s survival. Set in the year 2350, the remnants of mankind have taken refuge in a colony ship called Trident’s Wake - civilization's last bastion of hope. However, the vessel has been overrun by an unknown alien force and it’s up to players to customize their Sentinels with deadly firepower and work together to save mankind from annihilation.
Background story concept - Trident´s Wake
Published:

Background story concept - Trident´s Wake

Published: