On this page I would like to show some random 3D experiments I’m doing from time to time. Continuing on my ongoing obsession with 3D software, I combined what I learned so far to create interesting visuals. I’m constantly trying to test out and learn some new tools that will help me to express my ideas better. All the experiments on this page are the result of either testing some new software/plugins, or just started as a random sketches that I wanted to go on with and turn into something three dimensional.
Living Coral is Pantone colour of the year 2019. Inspired by it and textures shown on Pantone’s promotional image I’ve tried to make my own version of it. There were a lot going back and forth in this process. I’m also showing some behind the scenes, so you can get better understanding.
Everything started with base model in Rhino. Unfortunately, when I realised that I can’t use Rhino polysurface model to create panels with Grasshopper I had to change tactics and create base mesh retopology in Modo. Now the panels are basically Modo polygons. I imported new created mesh in Rhino and started playing with it in Grasshopper. Output are 2 main components, that were additionally adjusted in ZBrush. To create better blend between them, I made textures with Substance Painter. At the end resulting textures were combined in Modo to make final renderings.
When you think about the waves, you are always thinking about moving object, water waves, sound waves or similar. I started with some basic sketches that I’m making when I’m doing something else in background. But as I see waves as a moving object, I wanted to turn those sketches into animation. For that I used particular plugin in AfterEffects. I started with defining basic surfaces in Maya, that will be used for sculpturing in Zbrush, and then imported into AfterEffects for particle animations. So basically, there are 2 main parts: Sole - that was done mainly with ZBrush and upper part which is modelled in Maya and then brought in After Effects. This first stage of modelling the mesh is very important because it will define how particles will behave later on.
Beside experiments, I’m also into traditional approach when it comes to 3D modeling. Whenever I’m learning new tool, I always start with something existing to get better overview of options I have with it.