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Exploring Deformers


Exploring Deformers
By Renato Navarro 




I decided to explore the deformers in c4d and see how far I could push them. 
To create a vast amount of organic shapes. 




To create these organic shapes, I explored how the deformer reacted to having multiple noise shaders staked on each other in various ways, adjusting the noises and all their parameters.




After creating the shape, I textured and lit up the scene to render the various shapes.
Here are a couple of the renders:


Exploring Deformers
Published:

Exploring Deformers

Exploring deformers to create organic shapes

Published: