Exploring Deformers
By Renato Navarro
I decided to explore the deformers in c4d and see how far I could push them.
To create a vast amount of organic shapes.
To create these organic shapes, I explored how the deformer reacted to having multiple noise shaders staked on each other in various ways, adjusting the noises and all their parameters.
After creating the shape, I textured and lit up the scene to render the various shapes.
Here are a couple of the renders: