‘Crystalline’ is series of 3D artworks / renders that explore a specific texturing / material effect that I stumbled across.
In the 3D modelling program Blender I tend to stick to using the ‘Cycles’ rendering engine as I most drawn to the more realistic lighting and shading effects that it specialises in. One day I happened to try the 'Eevee' renderer, which works in a different way and is much more limited, but also much faster to render.
I liked the the effect of the texture seeming to break up into shards, so I messed around a bit, applying it to a range of different poses / compositions. I plan to revisit this effect in the future with more detailed models and better lighting.