FLUIDS
A fluid simulation where an object's curl motion is fed into volumes to create velocities. In the next step, velocities are fed into 30 million particles that are converted to a solid mesh. The particles are projected back onto the surface and the scale is defined by luminance taken from the surface color texture.
Software used // Houdini and Redshift.

Music // Brambles - Half-Gramme Holiday
Fluids
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Fluids

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