Paulo Roberto dos Santos's profile

ArcadeGame-UE4 C++ Programming

ArcadeGame-UE4
2022-2023 Unreal Engine 4
Embark on a thrilling coding adventure with our Unreal Engine assignment! Crafted primarily in C++ with subtle Blueprint scripts, this action-packed game prototype serves as a showcase for the dynamic mechanics found in adventure gaming. Dive into a world where you can seamlessly navigate through features such as pickup mechanics, save game functionality, a robust battle system, weapon equipping, level transitions, floating platforms, and more. While it's not a fully-fledged game, this project offers an immersive peek into the intricate setup of adventure game mechanics, providing a glimpse into the exciting possibilities within the Unreal Engine editor.
== CREDITS ==
A. Raquel - Art, Music
Paulo Dos Santos - Programming
Technical information
Coding a complete character class, complete with animations and user input
Enemy movement and behavior
Combat with melee weapons
Picking up and equipping items
Damage, Hit Points and Death
HUD elements including Health and Stamina Bars as well as Icons
Menus, including a Pause menu
Saving and Loading game data even after turning off the computer or exiting the game
Switching levels in game
Floating platforms using interpolation
Timers for delays in game logic
Trigger volumes, pressure switches, and doors
Bombs, explosives and hazards
Logging and drawing spheres for debug purposes
Using C++ concepts applied to game development

✨ Controllers
Keyboard and Mouse
W → Move Forward
S ← Move Backward
A→ Move Left
D ← Move Right
E → Action Bottom
Left-Shift → Sprint
Space → Jump
Left Mouse Button → Attack
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ArcadeGame-UE4 C++ Programming
Published:

ArcadeGame-UE4 C++ Programming

Este projeto demonstra habilidades de programação utilizando a linguagem C++

Published:

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