GLOBO || CEM MILHÕES
One of the main challenges in this project was to create a character style that would work in different techniques. 2D, 3D, Stop Motion and Live Action. The project was all about diversity, besides sawing all the scenes together, the style should have room to represent diferent types of people.
CHARACTER VIS DEV
The scenario should be something simple yet strong. a simple shape that could receive colorfull lights and change without changing.