Celine Tijdhof's profile

Blewscreen project game internship work

getaway car vs police game
This was a project I worked on when I was an intern at game studio "BlewScreen". It's a game were one team is the police that have to catch the getaway car and one player is the getaway car that has to pick up the robbers and bring them to their hiding spot to earn points. I had to make visuals to represent what the game would look and feel like. 
concept art 1
with texture
without texture
Why I did two versions of this piece is mostly because I wanted to practice with texture brushes. 
progress
concept art buildings and cars
After I made this concept art Blewscreen wanted me to design different cars and buildings for in the game.
I also got a clearer view on what they wanted the game to look like.
First I made some studies from cars to understand cars better. I only made studies from the side view since this was the part that was the hardest for me to draw. 
These were the final designs of the cars.
getaway car
police car
Full city
After I designed all the buildings and cars I made a illustration that showed how the game city would look in the style and colours they wanted.
the end.
Blewscreen project game internship work
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Blewscreen project game internship work

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