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DOLLHOUSE: ROOM 1313 (2013)

Showcasing the low poly modeling I’ve done for DOLLHOUSE: Room 1313. This game is a self-driven, nonlinear story that encompasses a randomly generated environment to create an entirely new level each time you play. The player is stalked by an invisible consciousness that stalks the player to stop them from finding out the truth; the twist is that you can see through the eyes of it. Once you see, it knows where you are so it becomes a constant game of cat and mouse.
http://steamcommunity.com/sharedfiles/filedetails/?id=102308511&searchtext=creazn
DOLLHOUSE: ROOM 1313 (2013)
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DOLLHOUSE: ROOM 1313 (2013)

Showcasing the low poly modeling I’ve done for DOLLHOUSE: Room 1313. This game is a self-driven, nonlinear story that encompasses a randomly gene Read More

Published: