The location was quite dull, the only prominent feature was this disco ball. Otherwise: low ceiling, empty walls of a corridor in a former production plant.
As you can see, the image came out very flat, lacking back and foregroung. Here I show how I add smoke behind and infront of model to create more depth. Then halos and flares from lightsources, and some particles in the air to support the smokie atmosphere. Finally subtle collor correction, local contrast and sharpening were applied.