Our project idea was building a realtime PVP fighting game on mobile, with cosmeticIAP, IAP promo, native ads, and live ops. We could manage to make real time multiplayerand live ops work. The concept of the game was playing Bocce Ball game in a lowpoly 3Denvironment. As the game artist, I created all the 3D models used in the game. I usedAutodesk Maya for modelling lowpoly city pack and used Substance Painter for the textureof UVs. Then, I created materials, colliders, prefabs in Unity to make the coders job easier. Idesigned the environment in the scene and added some lighting, fog, and particle effects. Iam really happy with the end result, as no assets were used on my part, and I managed toproduce a lot of good looking, modular, reusable models in a very short time.
Here is the team that we developed BocceBrawl game together. We worked in this project for about 5 days in the event called "Hackweek" whick "Unity" organised. (Nyborg, Denmark, June 2019)