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Personal Artwork
Stephen Schulze
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Personal Artwork
Elena
Medium poly model
(
33034 tris) created using Maya and ZBrush. Loosely inspired by the character from "Street Fighter" video game.
Textured images use Kostas Gialitakis' "Koddeshader" realtime CGFX shader for Maya.
Tiddilik.
High poly character created in ZBrush using ZSpheres for a CGSociety Masterclass.
2048*2048 Texture.
Colin the Echidna
High poly cartoon character sculpt created in Maya and ZBrush.
"Victorian Fence" normal mapped low poly asset.
High Poly models created with subdivision surfaces except lion heads which were done in ZBrush.
16,896 Polys. Texture resolutions displayed at 50%
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Personal Artwork
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517
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Published:
December 15th 2010
Stephen Schulze
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Stephen Schulze
Melbourne, Australia
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Personal Artwork
Personal Artwork
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517
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Published:
December 15th 2010
Game Art
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