All texturing achieved without need for UVs using a color & weight vertex maps driving my "Patina Map" material (similar to the examples below0. That material works by "throwing" (projecting) small, irregularly shaped bit map tiles onto the surface. Weight maps modulate edge wear and color.
While quite personal in nature, this project was created to demonstrate various modeling and texturing tools/methods I developed while working for the Foundry. Modeled and rendered in their 3D app MODO.