Ruhan Chen's profileYifan Li's profile

Game scenarios and character design

Concept of an adventure puzzle game

PC(main character) moves to a new house with his/her family. Upon exploring his/her new room, PC finds a magic number line stick hidden somewhere. As PC picks it up from the ground, it calls PC to a new world where new adventures and companions await. PC will find out that his/her math knowledge might be the key to solving a big puzzle… 
By using the magic number line(wand), PC will enter various worlds, which involve appealing landscapes in different isolated floating islands to show a great nature. And there is a force of evil existing which needs to be defeated by PC with math knowledge. It will trigger kids' hero complex and encourage them to continue the learning journey.
Samples of scenes
Building and character concepts
The owner of the house is a crazy machinist girl who loves nature. So the house looks like a mix of wood material and steampunk elements.
The main character is a gender-neutral kid wearing a cloak. Because our target groups are 7-9-year-old boys and girls, the main character should not have a clear gender identity and look close to 7-9 years old. In this way, the player would have stronger empathy, which may help kids to enjoy the game better. And the cloak is a suitable element to hide the gender and fit our adventure story perfectly. On the other hand, the cloak would have better performance and more possibilities under the game's view. For example, the cloak could work as the wing to help the player to fly.
Game scenarios and character design
Published:

Game scenarios and character design

Published: