GOLD
(A cloth shading Case study)
This project was part of a Pre-Production Research and Development stage cloth simulation for an internal company visualization project i was contracted for.
 
The idea was to have realistic folds as well as tear-able dynamic surfaces all bundled up in proper cloth like shading with High Definition detail for macro shots.
 
Autodesks Maya & Arnold renderer played a Key Role in executing this brief from modeling, UV mapping, dynamics to lighting & shading.
GOLD
Published:

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GOLD

Cloth Simulation and shading research.

Published: