Imagin a whole world to play around with, inside a box. Ever changing and controlled by you. That was the starting point of what was to be the Trap-zoid (named after its trapezoid shape).
 
Trap-zoid is an interactive rareshow where the objects can be controlled and reacts to how the box moves. Trap-zoid consist of a box with a screen at the top side. The 3D-world displayed reacts to how the user tilts or shakes the box making objects move or rumble. When holding the box the user always have a 3D-perspective when looking down at the screen. When the box is tilted so is the displayed world, tricking the user to experience a real perspective.
Idea generation led to different concepts on how to play with a 3D-world within a box.
A quick low-fi mock up was built for proof of concept. The object controlled was at this stage a real ball on top of a computer generated world.
Mid-fi prototype.
To optimize usability different forms were analyzed. The sides needed to be in an angle to not hit the users legs when tilting the box got a trapezoid shape shape.
When the decision on shape was made the high-fi prototype was built and the final 3D-environment was created.
User tests where done on all prototype stages (low-, mid- and high-fi). This is the final user test.
Final prototype of the Trap-zoid.
Trap-zoid
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Trap-zoid

Imagin a whole world to play around with inside a box. Ever changing and controlled by you. That was the starting point of what was to be the Tra Read More

Published:

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