DATA FOSSILS | CODE ARCHAEOLOGY I
Code archaeology is the study of poorly documented or undocumented legacy software implementations, as part of software maintenance. Software archaeology, named by analogy with archaeology, includes the reverse engineering of software modules, and the application of a variety of tools and processes for extracting and understanding program structure and recovering design information.
Code archaeology may reveal dysfunctional team processes which have produced poorly designed or even unused software modules. The term reflects a fairly natural metaphor: a programmer reading legacy code may feel that he or she is in the same situation as an archaeologist exploring the rubble of an ancient cultures.
These generative pieces are a research of visual representation of ancient pieces of code, lost parts of databases,
erratic data unused and forgotten by our fading civilization.
Data Fossils I
Data Fossils II
Data Fossils III
Data Fossils IV
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