P A R K E D   C A R S

Modeled, Textured and Shaded in Blender 2.79, Rendered in Cycles
This is a collection of car renderings I made recently on my free time, it's not my usual subject in photography or 3D but I was inspired in projects of the same name in instagram. Models of the cars are free assets from various artists that shared their work trough here and Blendswap, althouhg I made tons of modifications and details to finish the realism needed, aswell as the shaders which is a part I enjoy a lot.

1968 Mustang GT
The above scene was started with the model by Tryder, which can be found here, but to be fair, it was just the starting point, major remodeling was done to make it look more realistic, body, wheels, interiors, underbody, in fact, this scene was a blatant reproduction of my references to make an alternate scene later.
Pontiac GTO model by Turbofreak, is a port from 3Ds Max to blender, so the shaders are all made from scratch and I also ditched other parts of the model, as it was a dragster version.
Another scene from my town in California, this time using the 1968 Mustang model, I think it turned out great with the rear lights on.
Hope you all like it, also, consider following on my main social:
THANK YOU!
Parked Cars
Published:

Parked Cars

Collection of 3D Parked Cars in foggy weather

Published: