Nemos Observatory - Unreal Engine
We are delighted to be announced as one of three finalists at the annual CG Architect awards for 2019, in the Unreal Engine category. This year the ceremony will again be held in Vienna, Austria where we hope to win.
The environment was created with World Creator, a procedural landscape generator. The environment was then populated and detailed with Megascans and Speedtree assets, which provide environmental and vegetation assets respectively.
We applied the new RTX technology in some scenes, which allows for real reflections and lighting to be calculated, allowing greater photorealism. However, because the technology is still in its infancy, this was a balancing act of toning down settings so as not to make the animation too slow.
Once we were satisfied with the environment, we then designed the observatory and museum. We drew inspiration from the work of Santiago Calatrava and Oscar Niemeyer in designing a fluid, sweeping architecture that was also slightly playful.

Project Info
SJB ARCHITECTS
Howe Law, Darryl Santos, Nemanja Stanar, Andrew Ness
PROGRAMS
Unreal Engine, World Creator, 3DS Max, Megascans, Speedtree





Nemos Observatory - Unreal Engine
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Nemos Observatory - Unreal Engine

Unreal Engine RTX animation of an observatory and museum. Nominated for the CGArchitect awards.
38
292
0
Published: