In this game random shape drops and determines melody [cube, circle and triangle each has it's own melody height]
If the same shape dropes as previous one, the melody continues to evolve until another figure drops out.
Drum section has its own independent music line (depends of time of playing)
here are 3 variants of music
An Interlude from the main melody sounds when the the correct figure that needed doesn't fall out and gamer doesn't push it.
Thats all makes a gamer feel that he listens complete music composition and creates a feeling that gamer affects music