Ultra MIMIC "FOG"
mimicking and remake a visualization work by Adrian Yau
Scene Components and work process
Lighting Values and Position
using only vray plane material to have fully control over the lighting of the scene and no enviroment or HDRI
Materials
basically the material are Vray material as basic material and compose the vray 2 sided material and multi-sub object material , with no sky and HDRI components at all to simulate the pure lighting we need as a overall light then to add the environment and refine it with Photoshop
CAMERA
Using very basic vrayphysicalcamera with some refinements in the focal length and vertical shift
Final Render
Post Production
The magical step in the whole process to use all kind of refinement the colors,the fog,the grid and the lighting based on source image to have close to the same result with photoshop
thank you hope it was helpful to you