Jenny Brewer's profile

Fable The Journey - Menus

I started my career as a UI artist at Lionhead Studios working on the Fable The Journey game for Xbox 360 Kinect.  I was tasked with creating an unique user interface style that would complement the game and the well known Fable franchise.  I created a series of patterns and jagged swirl motifs which were used throughout the UI, including frontend menus, pause menu and in the HUD.

Each menu screen features a different time of day and scenary, these were constructed to mimic the visuals of a popup book.
The Map screen shows your progress through the story of the game and is filled with little animations such as mini retelling of parts of the story, parting clouds, growing trees and hidden sea monsters for those with a keen eye!  I created a parallax effect using the land and sea which helped bring the map to life.
The collectables menu acts as a place to browse and read more about the items you can find and collect on your journey through the game.  It begins with a simple overview screen showing the player what they have collected and what they have left to find.  The player can dive deeper and browse each individual item in more detail, learning more about their significance in the Fable franchise.
Publisher: Microsoft
Format: Xbox 360 Kinect
Studio: Lionhead Studios
Year: 2012
Fable The Journey - Menus
Published:

Fable The Journey - Menus

UI menus for Fable The Journey, the Xbox 360 Kinect game.

Published: