Noëll Maas's profileAmber Koeter's profile

Paper Miner process. (Milestone 3)

'Paper Miner' was made in 7 weeks, it was a project given by a customer who collaborated with our school. The theme 'Archaeology' was based on the workplace our customer worked at, which is an archaeology center in 's-Hertogenbosch - https://erfgoedshertogenbosch.nl
There were two concepts (Miner A1 and miner A2)
The main difference was that A1 was archaeology with hands/hand tools, and A2 involved some sort of digging machine/excavator.

Our team got Project Miner A2
PROCESS
We started on April 15 and our deadline was 20 of June

Concept & research phase
Pre-production phase & proof of concept
Production phase
NOELL
Noell was given the job of scrum master, which means she checks up on everyone's progress and their tasks. Other then that she made the line art for most of the assets, some concept art and actual assets here and there. 
concept art
line art
assets
rough 2D tutorial
AMBER
Amber was the team's appointed leader. She kept everyone in check and appointed everyone their tasks with help from developers from time to time. Other than that, she was in charge of the coloring regarding the assets and screens.
Concept Art
Assets
MIKE
Mike was in charge of a few backgrounds and the 3D aspect of our game. he got assets from the 2D artists (Amber & Noell) and created 3D models from them in 3dsmax. 
3d objects
cardboard edges - the second one was used
backgrounds tests and final on right
textures
BAS & JUUL
These two are the team's developers. They made sure the game was playable and that everything adds up and is able run smoothly. They helped with appointing tasks to the artists from time to time whenever the artist weren't too sure about what else was needed for the game. 
Paper Miner process. (Milestone 3)
Published:

Paper Miner process. (Milestone 3)

Published: