CMPA 110 - Professor Kaul - Spring Quarter 2013
The assignment was to model, texture, and render a room in Autodesk Maya 2013. My initial concept was to create a Victorian Style room, but after further concept development, the room plunged into an underwater setting. For this project, complex rendering methods were used, involving particle effects and volume effects. Above are finalized images of the room, rendered both as the underwater scene, and as a normal drawing room. Below are close up images of separate pieces of furniture in the room.