This is a project that I made in Houdini to teach a class on Skillshare. For the class, Introduction to Particles and Fluid Dynamics in Houdini, I wanted to explore creating a custom particle network and dynamics between those particles and a fluid simulation. Using the procedural nature of Houdini this system can be reused to simulate different particle geometry and the fluid simulation can be recalculated to interact with those particles.
For more on this project be sure to check out the rest of the writeup on my site: jakefrink.com