SHAKE IT BABY
I’ve been experimenting with different generators and simulations in 3D. More specifically how I could implement them in character animation. The idea was to create animations with lodes of character and lot’s of flexibility to allow for a quick turnaround if needed.
The character of the movement was backed up with tactile looking characters. The’ve been specifically designed to look like functioning mechanical toys to help sell the generated motion. A lot of attention was
Check out this case and more on my website.