Outer Worlds is a personal attempt at grid and glitch aesthetic, which evolved into a personal reflexion about the future of space exploration. The project presents my opinion about the evolution of our technologies. our current and future knowledge of space, the goal we need to reach and the challenge we need to overcome. 

The process of its creation was guided by exploration, trial, and error. It was at its essence an attempt at perfectioning/understanding a style I hadn’t really touched. At some point, I saw the potential of the different scenes I created and wrote a small script.  Still, it was quite a liberation to follow my creativity and my ideas without following a strict storyboard.
As I said the main goal was to explore a new art style, which fits quite nicely with the theme of the piece. 

The tools used were 3DS Max, Cinema 4D and After Effects for the visuals, Fl studio to enhance the vo, and finally Audition to mix everything all together. 

Interstellar, 2001 a Space Odyssey and Alien were quite an inspiration in the creation of the visuals. They were also impactful in the choices of colors and the ideas presented. These ideas, my opinions about space exploration and the future of the human kind were impacted or changed after the visualization of these movies and were modeled after the cult Scie-Fie genre.


Outer Worlds
Published:

Owner

Outer Worlds

An experience on grid aesthetic, my thoughts on our future

Published: