Milan Tomic's profile

Weapon Art in REKOIL (Striiker)

           Creating low poly model of a shotgun Striker for Rekoil the game, produced by Plastic Piranha. This model have diffuse, specular and normal texture map. Images here are screenshots made in 3ds Max.
 
                                                                                                                             Software used: 3ds Max, Photoshop, Mudbox
 
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Weapon Art in REKOIL (Striiker)
Published:

Weapon Art in REKOIL (Striiker)

Creating high and low poly model with its textures, skins and basic materials in game engine.

Published: