The Eternity Game | 3D mapping | Exhibition
The Eternity Game
Every time the master’s hands touch the material: wood, metal, clay, concrete, their unhurried conversation begins — hidden images of familiar and unknown worlds and epochs appear on the surface. He is here — in early Christianity, with a Languedoc cross and an Aztec tortoise with a print of a space telescope on its shell, and decorations, woven from electronic microcircuit.

No sketches, just the image. Its jazz improvisation of bronze plates and hammer, chisel and nut stick, metal brush and cutters in cement crease.
These works should be touched, brought closer to the eyes, running through thousands of rhythmic carvings.

A creative team of like-minded people (videographer, composer, stage designer, light designer) created this immersive exhibition, inspired by the work of Shakhoyan.
This is a magnifying glass that allows you to see in detail the many-sided works of the artist, to immerse deeply into the world of his images, to feel his interaction with the material, to dissolve in the game with eternity.




Process to create materials from real object
with photos
I draw with brushes and curves on photos to make specular, reflection, height, normal and bump maps



Lava material workflow
base, normal, emissive and height map was created in Substance Designer
then I animated it in Cinema 4d directly




Water material workflow
 I made a video footage of real water on the surface as close as possible to the mask material. Then I put water footage to the mask in Adobe After Effects





Render and compositing process
almost identical for each scene






Physical simulation
in Cinema 4D












Special music for atmosphere
by Roman Chernikh







The mask for 3D video mapping
was created from styrofoam







Exhibition & Installation art footage
Museum with a permanent exhibition on the ancient history & culture of the Russia






Part of 3D mapping in the exhibition room


​​​​​​​

  CREDITS





Vitaly Sacred
CGI Artist

Ildar Idualylin
ZBrash Artist /  Modeling

Nikolay Rubahin
SFX Designer

Yura Shahoian
Artist, sculptor, jeweler

Nat Igra
Ceramist

Andrey Shapovalov
Exhibition space

Victor Ershov
Produser ​​​​​​​

Irek Ibatulin
Video Production

Alex Makrushin
Art curator

Kate Vesnina
Scene Designer

Alex Bulgakov
Technical production

Slava Gartung
Lights

Lidia Markova
PR

Tanya Anoikina
Branding

Iva Avrorina
Press

Vadim Mishulin
Art dealer


Facebook page of exhibition
The Eternity Game | 3D mapping | Exhibition
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5,611
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Published:

The Eternity Game | 3D mapping | Exhibition

Every time the master’s hands touch the material: wood, metal, clay, concrete, their unhurried conversation begins — hidden images of familiar an Read More
540
5,611
3
Published:

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