Imago

Director: Susannah Waters
Set & Costume: Es Devlin and Bronia Hausman
Video: Finn Ross
Lighting: Paul Pyant
 
Imago is set between the real world and a virtual world, both of which are inhabited by the shows charcters, some crossing between the two and some staying on either side.  Pixilated singing avatars appear and draw people in to the virtual work and in there trouble lies.
 
Portraying any kind of virtual world is a difficult task, we chose to break our world down in to basic polygones, churing, twisting and distorting from one shape to the next.  Out set is a large, 3 story structure housing 3 rooms on each level.  In 5 of the rooms were video-peppers ghosts allowing characters from the virual world to appear and communicate with those in the real world.  Behind this structure was a large back projection surface allowing each room become a shifting series of places, and on to the front of the structure we projection mapped the whole thing allowing us to be very precise with what we proected where.  The result was a world made alive with video, that could be switched off in an instant taking us firmly back to reality.
 
 
Press:
 
"video designer Finn Ross...gives the show such explosive thrust that, if you can’t make head or tail of what happens in Part I, or feel like blocking your ears from the shattering saxophonic onslaught, what the hell."
      - The Arts Desk
 
"Finn Ross’s video animations, often running the full width and height of the three-tier set are brilliantly conceived and deftly integrated into the whole."
      - The Stage
 
Kit:
4x Panasonic PT DS100X
5x Panasonic PT D800EK
3x Catalyst Media Server
1x Grand MA 2
1x The Brillant Adam Young Programming
Imago
Published:

Imago

A projection mapped world for Glyndebournes new production of Imago

Published: