New York has always been a huge inspiration for artists, and it was no different in our case. We wanted to show crossing of the famous 5th avenue with 27th st. with the temporary installation that our team designed on top of the existing building. The beauty of being a CG artist is the freedom to create something in a distant location, that normally would require years of preparation and development to exist, in a matter of days.
This project first started as an entry for the Evermotion Challenge “A Day in the City”, but due to high amount of commercial work, we had to postpone this plan and it was set aside for a while. An occasion appeared as our Studio was invited to lecture on a polish biggest archviz event BW3. We thought that this project might be great to present our Fstorm workflow. We also wanted to show three engines that we work on : Vray / Corona / Fstorm, and make a comparison of how and in which case we use them.
We decided to create the default scene in Vray and later converted to Fstorm, to show what kind of workflow is required when converting scene from different engine. The other scenes were made in Fstorm and Corona.
Can you guess which scene was made in which engine?
On a short movie that we prepared we featured some of the best Fstorm tools like interactive rendering, optical zoom, easy creation of depth and atmospheric effects, separate alpha environment, bitmap compressions and more. The key part of workflow in fstorm is that color mapping and early post-production is done inside 3ds max, which allows us to avoid almost entirely post in external programs.
Most importantly, we wanted to highlight the simplicity of the engine and how it allows us to play with the scene more like a digital photographer. A lot of people in the arch-viz scene have heard about GPU renders, however they often fear the transition from CPU tools. By doing this breakdown we wanted to encourage artists that even large and more complex scenes can be handled in Fstorm. Even though Fstorm still has its limitations like Vram (In our case it was 11GB on our GTX1080TI) you can still operate on bigger projects due to excellent geometry optimisation and features like Bitmap compression.
A quick disclaimer. The video was recorded on our station with 4x GTX1080Ti and was sped up and edited in most cases.
When creating our temporary installation we were inspired by brutalist staircases and New York's historical fire escapes. We thought it is a major part of New York's architecture and it is worth exposing!
Almost all the buildings and assets were created in our studio. We had a great joy when working on this project, and we decided to share the buildings with you to play and experiment with them as well. We encourage you to do it in Fstorm! We cannot unfortunately share the textures because in most cases we mixed our own materials with the licensed maps.
You can download models here:
You can download models here:
Thanks for watching. If you guys enjoy and want more content like this let us know and we will prepare more projects in the future.