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    Got round to finalizing this dude - mesh is still ruff though as I was more concerned with the concept
    Published:
Got round to finalizing this dude - mesh is still ruff though as I was more concerned with the concept

Zbrush used for sculpt - using trim brushes and claytubes mostly - the sculpt consists of 20 subtools that are all Dynameshed - keyshot used for raw renders -  and Pshop used for comp .:.

sculpt here - http://smokeflames.blogspot.com/