OBSIDIAN — INTERACTIVE INSTALLATION


THE PROJECT
Obsidian is a user-based interactive installation that builds a virtual community based on the collected depth data of previous participants. Collaboration with Codrin Tablan Negrei and Valerie Bourdon.

Obsidian is a cross-medium, user-generated interactive experience that manifests itself within a physical space and builds itself on the data of previous users. The abstract narrative of Obsidian, told entirely through visual language, aims to gain consent from the user to participate in an information-gathering process that stores their depth data, under the guise of a harmless and seductive interactive experience. The project touches upon modern norms of user data consent, lack of clarity of intent as well as big data and the versatility of its uses. The participant, ideally, would be brought to question the intent behind data-gathering technology paraded under the guise of fun, harmless interaction.

TEAM
Abel Tiller 
Sound design
Analog post-processing for animations
Videographer & Video Editor (Documentation)

Codrin Tablan Negrei
Interactive coding (Kinect V2, Unity3D)
Shaders

Valerie Bourdon
Motion graphics
Installation setup & management
OBSIDIAN — INTERACTIVE INSTALLATION
Published:

OBSIDIAN — INTERACTIVE INSTALLATION

Obsidian is a cross-medium, user-generated interactive experience that manifests itself within a physical space and builds itself on the data of Read More

Published: