360º Mock-up: Santa Maria's Jesuitic Mission Reductions
Set in the middle of Santa Maria's forests, in Argentina, Misiones province, the Jesuitic Mission Reductions are barely standing among trees and natural vegetation. Some basaltic rocks still stand the pass of time, and though the majority of the place went overrun by natural decay and invasions from its contemporaries, they are a testimony of one of the many Jesuitic Evangelization Missions in the region.
Jesuitic people that came from Europe, built the place by working together with Guarani South American native people, who followed their belief system and guidance.
Together they built a big communitary place to house Guarani people and Jesuits, in addition to a big central Church which primary function was to evangelize the Guarani society.
The Church suffered a major burn in the XVIII century, after which they built a temporary temple by reusing the Administration building, located at the center of the Church's park. Part of this Administration is still on its foot, though the big Church was lost and completely erased from the place by the pass of time, as this building was mainly made of wood.
Along with the Church, there was a tall Bell Tower which was the highest place in all reduction. They also had a big central park for social meetings and religious events, they had big kitchen gardens, a cemetery and communitary jails.
This 3D project was aimed to recreate the buildings of the time and were positioned according to the remaining vestiges, also by using available data from other Jesuitic Missions of the region.
One of the goals was to obtain a series of 360º images to give the tourist a better impression of what the place looked like as well as the dimensions of the lost buildings.
The images were implemented as a smartphone application into a tour experience with navigation. A full immersive and navigatable 360º video was also created, featuring a circular flyby through the place with close approximations to the buildings and the Church.
Another goal of the project was to obtain an interactive, immersive and realtime Virtual Reality experience inside a game engine, by using some 360º Virtual Reality Headsets and manual controls to be able to move through the scene, allowing exploration and complete freedom in position and viewing direction.
One of the goals was to obtain a series of 360º images to give the tourist a better impression of what the place looked like as well as the dimensions of the lost buildings.
The images were implemented as a smartphone application into a tour experience with navigation. A full immersive and navigatable 360º video was also created, featuring a circular flyby through the place with close approximations to the buildings and the Church.
Another goal of the project was to obtain an interactive, immersive and realtime Virtual Reality experience inside a game engine, by using some 360º Virtual Reality Headsets and manual controls to be able to move through the scene, allowing exploration and complete freedom in position and viewing direction.