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Army Of Me - Level Design

Army of Me - Game & Level Design
Army of Me was a project created for a Game Jam (48h to make a game)
I was Game and Level Designer on this.
I show here my level Design. There is no demo avaiable, so it is only paper and creative reflexion.
All the documents that you will see have been made during the Jam and in French.
 
But first, a little explanation on what the game is :
Army of Me is a 2D Platformer game in wich the player can create clones to interact with them.
The clone can turn on mecanism, hit the player's avatar to push it or an opponent to hurt it and it can be use as a platform.
It works like that :
Before making Level designs we first defined his jump's patterns (alone or with his clones) and the size of the game's screen when players will play.
After we got this tool, we can build our Level !
Jump's Patterns :
Here is the level to be consider as the first Level in the game. It gets a tutorial way to play. The player can't create a clone. He just has to be familiar with the game's physics.
Now, our player gets his first clone and can use it. We got to learn to him how tu use and why he has it.
First step : Mecanism to activate with the clone :
Now he gets mecanism, he has to learn how to use his clone to move :
Same exercise but in a different way. Like that the player will learn all the basics with a simple clone.
We put the first deadly trap here :
Now, the player gets his second clone and we can show to him how the game will evolve.
The situation and the solutions to find are harder than before.
Here, the player should play more with his brain than his fingers. We put a little puzzle at the end to show him a way to use his clone that he might have understand before but that he didn't really face to it :
Here is all our Level Design made in this 48h hours.
There is no Demo avaiable.
Army Of Me - Level Design
Published:

Army Of Me - Level Design

Some work done in Level Design for a 2D plate-former for a Game Jam in 48 hours.

Published:

Creative Fields